#ifndef INCLUDER_H_
#define INCLUDER_H_
#include "../Timing/Timer.h"
#include "SDL/SDL_video.h"
#include "../Timing/FrameRate.h"
#include "../GameEntities/FlumpDefault.h"
#endif /*FRAMERATE_H_*/
extern SDL_Surface* initial;

SDL_Event event;
SDL_Rect clip[6];

const int FRAME_RATE = 50;
int frame = 0;
Timer fps;
Timer update;
bool cap = true;

void setUpScreen(int width, int height);
void updateSurface(SDL_Surface* updateable);
SDL_Surface* loadImage(std::string filename);


